It's cute, but in my opinion, this would probably be much more appropriate submitted as a GIF than an animation.
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It's cute, but in my opinion, this would probably be much more appropriate submitted as a GIF than an animation.
It's only here as an HD option since the GIF itself is a lower res.
This is very interesting to say the least! It kinda reminds me of the little running T.rex game that google will let you play when your internet is down. Mechanically, the same thing is going on here. I found it a little annoying at first that respawns happen to be in a randomized part of the track, but I think I actually enjoy that twist on second thought. It adds to the replayability and difficulty. That said, this definitely is still a very frustrating game with its limits. Super enjoy the art style though!
There's a solid premise here, and to a degree, it's interesting to play, and has both an element of strategy, but mostly luck. The execution needs work for sure. It's technically not impossible, but the curve of difficulty is very steep, and most of it feels like impatient waiting around for the randomness to line up. It's very challenging for sure. Kind of an off the wall idea, but how about some way to speed up or slow down the movement of the spheres prior to firing them off? Could spice up play a little and put a little more feeling of control in.
All things considered, there definitely is a game here, at least. It mostly functions as intended fine, and there's nothing inherently wrong with it just being another Snake with a twist (the difficulty settings are a good touch). That being said, there are a lot of things I would change for aesthetics and a couple play problems. For one, the music really grinds on the nerves the longer you play in, and seems a bit too "energetic" for what's happening on screen? Also, every now and then a keystroke doesn't register (especially when two are done in quick succession, like you have to in tight corners) and it's led to me losing several times now. The general "effort" that shows is just lacking as well, and I'm not trying to be harsh in saying that. There is a lot of just pasting in effects and repeated, generic bits. The no-internet dinosaur minigame could hold someone's attention for longer.
Wow, when I posted this game I don't spect that someone would actually write a review about it. This is a game I did two years ago as a first assignment to a college course of videogames development, that sadly I had to drop. The assignment was to make a game in a week following a tutorial to learn Construct 2, so yeah, I didn't really put a lot of time in it. So why I posted it? To learn, basically. I retook the class this year and our professor said that we have to post the game to get reviews and learn and get better at this, so I posted this and the game that I did this year.
So receiving your comment it's really helpful. I thought the music was cool, but reading your opinion made me rethink about it. I can't promise to solve the bugs soon because of college, but I will definitely take in consideration your review when I have some time. Thank you :3
really good! just a few more inbetween frames to make it less jerky and it would be perfect! the melon itself is super cute
Thanks! Yeah, with the pass of days I've noticed some stiffness too, but nothing that a couple of new frames can't fix.
This isn't necessarily a "bad" piece, but kindly and respectfully ask that you please don't mis-rate this kind of content as "E for everyone" in the submission. You know and we know what you're doing when you literally mention face sitting in the cap and self promote a patreon.
Amazing glow up from before! The contrast boost and the texture/shading on the boulders is my favorite thing to look at here.
Thank you! :D
Hobbyist with enthusiasm! Consider me another bit of flotsam just trying to figure out my place in everything like the rest of you, or a really late arrival from the old Tumblr Exodus. Here to have fun enjoying great content and contribute my own!
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Joined on 8/17/20